walking machine (2003)
omni-directional lapel microphones, mini amplifier, headphones
walking machine is a portable audio piece designed to enable wearers to move through urban areas hearing the amplified sound of their own footsteps in real time. The piece consists of two lapel microphones modified to clip to low-cut shoes, a mini amplifier and a set of headphones. By broadcasting the sound directly as a result of his or her own motion and gesture, the wearer becomes controller, performer and audience, inhabiting a space which is both physical and virtual. The effect is that of a private game in public space, where movement and gesture become a means of articulating presence and the simple act of walking becomes both legitimized and liberated through technological intervention. walking machine was produced through the generous support of the Ontario Arts Council.
EXHIBITION HISTORY
2010 Beyond/In Western New York Biennial Squeaky Wheel Media Arts Center, Buffalo, New York
2004 GAME-CITY FADO, Toronto
2004 psy.geo.CONFLUX Glowlab, Participant Inc, New York
2004 New Work Peter Richmond Gallery, Toronto
