Freestyle SoundKits are wearable sound pieces that generate and broadcast electronic beats as users move through urban environments. Using pressure and tilt sensors mounted directly to the performers’ shoes, sound modules, and speakers, the project generates 8-bit percussive sounds similar to the effects found in early video games. Users create humorous soundscapes activated through collaboration, improvisation, and one-upmanship. The project was presented at Conflux 2006 (Glowlab, NYC) and as part of Freestylie, curated by Suzanne Carte-Blanchenot at the Art Gallery of Mississauga.
The project, along with Lalya Gaye’s Tap n’ Bass anticipated commercial projects such as the Adidas Megalizer and the Nike Music Shoe by 4 years. The project is also included in Make: Wearable Electronics by Kate Hartman.
Freestyle SoundHack was a collaborative performance in the form of a workshop. During the performance, which took place in Toronto and Winnipeg in 2008 the artist taught workshop participants how to make their own Freestyle SoundKits with sounds of their own choosing.
Circuit design and technical assistance by Ranjit Bhatnagar.